Anyone up for some halloweeny antics on L4D2 on this Yorkshire inspired map? http://www.l4dmaps.com/details.php?file=21395 Need a fourth person. Playing in about 40 mins.
I recently played Designed for Danger and 12 Angry Tests from the Portal 2 Workshop and they are both super awesome sets of test chambers with surprises and story along the way worthy of the official Story Mode. In fact Designed For Danger fits right into Story Mode as a “what if” side story so that’s pretty awesome.
Oh yeah even though I’ve designed two Portal puzzles in Hammer before, I had a crack at the in-game editor and made a total fool of myself. I shoulda done what they do - start at the solution and work backwards. After building and testing a sequence in which you slowly clamber up a chamber of densey packed towers using similar gameplay to that from the penultimate test chamber in Portal 1 (going up and down in and out of portals and placing the next portal on a higher platform as you zoom up past it), I tested out the final portion of the puzzle, where you use your new height to drop all the way back down to the very bottom of the chamber and fly out a portal into the exit at the very top using that velocity - to find that there’s a limit to how much speed you can gain and thus how much height you can gain out of an exit portal.
Might just upload my old maps to the workshop.
Can anyone recommend any awesome Portal 2 community maps with storylines? I played “12 Angry Tests" (comes in 7 parts) from the Workshop and can’t recommend them enough, they were so well made with a bunch of official Story mode esque funny parts and cool set pieces.
Kinda want more.
Testing out the new compy to see if I can get smooth streaming on complex games now. Come watch me shoot zambies and get freaked out because LMOE mode is scurry and also chat or whatevs.
Haha, funny though, now I’m on a high-end machine I prolly won’t be able to report to mapmakers about bad performance/optimisation like I used to. D= Can’t remember what maps used to give me trouble in that regard now. None that I enjoyed playing frequently anyway.
I finally played that L4D community map, Dniepr, that I was anticipating so much. I can see why it got such a lukewarm reception. It is absoloutely breathtaking and original in terms of environment design and prettiness factor, and I’d even say it’s very well designed in terms of gameplay too, but boy is it let down by the overall presentation. A sloppy disconnected attempt at a story, weak finale thematically speaking (you… are waiting for a door to open for no reason), and a complete lack of cut-scenes in a campaign that desperately needs them for what they were going for.
The music is great but feels misplaced. Often the action music is too quiet to be heard over zombie shooting, and often the atmospheric mood music plays over the top of shooting straggling zombies from the last horde, when clearly they were expecting you to be exploring and taking in the environment at this point etc.
If only they hadn’t teased and hyped it up so much with gorgeously done preview screenshots and video trailers, it might have been more well-recieved for its strengths.
Still a good campaign though. I’ll prolly replay it with friends.
The campaign takes place in real and imaginary places of Prypiat. The development lasted more than three years. The campaign consists of four highly detailed levels, more than 200 models and 400 textures. An original soundtrack and sound design completely created for the occasion.Dniepr will be playable at the exit in four game modes: Cooperation, Versus, Survival.Feel free to follow us on various social networks on the official website:elseware-experience(.)com/dnieprOST Dniepr is available at:maelvignaux.bandcamp(.)comBETA 5.0 - Internal——————————————————————RELEASE DATE: May 20, 2013
Oh boy I’ve been keeping my eye on this campaign for years and it’s finally coming out.
I might just play it on Single Player because it looks like it’s simply dripping with atmosphere.
Grr I really hate when people upload their own screenshots to campaigns on L4DMaps and they’re just random in-game screenshots that barely show off the map and have a ton of other HUD/character mods being used as well.